The hardest thing to do in the game industry as an indie to date HAS to be, telling enough people who would like a game like your’s, that you’ve made it and they should try it. Getting your game noticed without having big bucks at your disposal like major publishers do is near worthy of a presidential award. So in our hopes of making that task even one step easier, we took an hour to talk with Jay Powell who came bearing gifts…Read More
We love telling stories here on Game Dev Unchained, so much so we do it each week rain or shine with a new guest but this week was special. We got the opportunity to interview Chella Ramanan about character and story for games both on the micro level and macro level and just general ways that the literary arts is helping deliver the goods in the game industry and also touched on diversity issues in development as well. Chella had just a brief time off before her new gig at Ubisoft starts so we were ecstatic to get the chance to work with her for this week’s podcast. Here are some of the notable excerpts from the episode.
We still believe that Game Developers make some of the best problem solvers in the game industry when given a chance to take a crack at the business side of what we do. Our example proof this week are the guys behind Rupie.io a new and noteworthy platform that helps bring developers and game content creators together painlessly while also helping project manage and release games easier than ever. We’ve met with Austin Anderson and Justin Tzou before and were blown away by their ideas. This podcast is one of the first byproducts of our meeting, surely the first of many. Here’re the guys and why they believe in Rupie.io.Read More
Brad Hart is the Chief Technology officer for Perforce. Before getting in the tech industry, Brad had a completely different career in Mechanical Engineering in aviation and his itch for working with computers turned from a hobby to him selling his first tech company.Read More
The Game Dev Unchained Expo is born out of necessity. We are building a conference offering insight from some of the biggest and most impactful minds in game development today, and streaming their stories with the world for free. In this age, where an encyclopedia’s worth of information can exchange in a second, where hobbyist and professionals have access to the exact same tools, where game developers literally live on every single continent, and yet all of our biggest networking and educational events are fundamentally exclusive and mostly designed to make a profit, instead of a difference….
We simply believe, for the good of our industry, this has to change.
As the game designer of the group, I, Larry Charles Jr., was delighted to have a chance to interview Dave Mervik who helped bring Little Nightmares to life and ask him everything we could think of about Narrative Design for video games and his experiences in development.Read More
GDC 2019 is in a month and it's a time for many indie developers to network and pitch their games to investors. Rebekah Saltsman owns 51% of Finji, which makes and publishes indie games. She has a decade of experience listening to and making pitches and is gracious enough to share her insight with us. She helps us answers all the common questions an indie developer may have and all the do's and don'ts when meeting with prospective investors.Read More
Press Start Legal is a law firm based in the United States for Interactive Entertainment Industry. Zac Rich is the cofounder and to educate all game developers the legal side of indie development, contractual agreements, forming a new company, and many ways to avoid the common pitfalls of startups.Read More
Su and Peter both have full time jobs and have had illustrious careers spanning across gaming, film, and tech companies. Their partnership started over four years ago and currently their company, Ugo3D, has a potential valuation of $200 million dollars. They have also met with the biggest investors in Silicon Valley and have even walked away from life-changing deals. Now fresh from their release of GameFace, an app that turns any player into a playable avatar on every smartphone available, they are on the cusp of hitting it big.Read More
Jonathan Hawkins, one of the founders of White Elk (a VR studio in LA) formerly of God of War fame takes some time to walk us through starting his own independent VR game studio. We talk about what he’s learned, worked on and helped produce as in VR today and also his opinions on the VR landscape as a whole. To kick things right off, we started immediately asking about his transition out of the AAA game space, and specifically how and why he decided to go indie when he did…Read More
When the folks over at thatgamecompany start moving on a new project hoping to follow up the success of their previous games Journey and Flower, there was only one person they trusted to help head up development, Eric Koch. Eric’s career started out in QA testing, but later transitioned into design and then production as well before joining up at the good folks at TGC. We we honored to spend a good part of two hours talking with him about the magic of games and what exactly they do to create works of interactive art that leave an impression on their audience time after time.Read More
Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne game and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity, race, and nationality. Including also, Even the Ocean, a narrative action platformer about balancing the Light and Dark energies that hold the world together.Read More
Richard Khoo is a Game Design Director that has been working in the industry for over 15 years. He spent a decade at Blizzard working on titles like Starcraft 2 and was the lead systems designer for Heroes of the Storm.Read More
Learn why I turned my back on AAA to start a podcast focusing on the truth of the game industry.Read More
Nina Freeman is a video game designer known for games with themes of sexuality and self-reflection. In this episode, we talk about ways to self-promote and stay relevant. How streaming narrative-driven games is more helpful than harmful.Read More
Learn more about Derek Lieu’s process developing trailers for games, finding out what things developers can do to make their games more trailer friendly and even some chatter on how and when to release your trailer based on the time before release.Read More
Cecil Kim is a living legend in the concept art world. He tells us about his beginnings at Squaresoft on his first project there, Parasite Eve. Notably he explains how they were able to pull off the stunning 3D environments on the early Playstation games that Squaresoft became famous for.Read More
Teddy, since a very early age of 10 years old has been on a personal mission to erase discernibly between reality and computer generated graphics.Read More
Klaus reflects with us all the highs and lows of being an indie studio in Denmark. We also explore versatile business development with Klaus and how the greatest success story from Bedtime Digital Games has yet to come.Read More