Posts tagged Indie
Game Workers Unite GDC 2019 Plans- Episode 180

No stranger to our podcast and fresh on the heels of more industry shakeup, we sat with Emma of Game Workers Unite to delve deeper into the “cough” state of the union (pun intended). We never like to hear of large groups of game developers losing their jobs and being displaced in the industry, but it’s been happening more and more often with less and less warning. We thought it was about time to continue the talks of Unionization across the game industry and check back in and see how things were going with Game Workers Unite.

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Pitching Your Game with Rebekah Saltsman- Episode 177

GDC 2019 is in a month and it's a time for many indie developers to network and pitch their games to investors. Rebekah Saltsman owns 51% of Finji, which makes and publishes indie games. She has a decade of experience listening to and making pitches and is gracious enough to share her insight with us. She helps us answers all the common questions an indie developer may have and all the do's and don'ts when meeting with prospective investors.

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Pre Millionaire Dollar Side Hustle with Su Su and Peter Yoo- Episode 169

Su and Peter both have full time jobs and have had illustrious careers spanning across gaming, film, and tech companies. Their partnership started over four years ago and currently their company, Ugo3D, has a potential valuation of $200 million dollars. They have also met with the biggest investors in Silicon Valley and have even walked away from life-changing deals. Now fresh from their release of GameFace, an app that turns any player into a playable avatar on every smartphone available, they are on the cusp of hitting it big.

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Exploring VR with Jonathon Hawkins- Episode 166

Jonathan Hawkins, one of the founders of White Elk (a VR studio in LA) formerly of God of War fame takes some time to walk us through starting his own independent VR game studio. We talk about what he’s learned, worked on and helped produce as in VR today and also his opinions on the VR landscape as a whole. To kick things right off, we started immediately asking about his transition out of the AAA game space, and specifically how and why he decided to go indie when he did…

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