Posts in Getting Out
Indie Game Business with Jay Powell - Episode 197

The hardest thing to do in the game industry as an indie to date HAS to be, telling enough people who would like a game like your’s, that you’ve made it and they should try it. Getting your game noticed without having big bucks at your disposal like major publishers do is near worthy of a presidential award. So in our hopes of making that task even one step easier, we took an hour to talk with Jay Powell who came bearing gifts…

Read More
Macro and Micro Narrative Storytelling with Chella Ramanan - Episode 196

We love telling stories here on Game Dev Unchained, so much so we do it each week rain or shine with a new guest but this week was special. We got the opportunity to interview Chella Ramanan about character and story for games both on the micro level and macro level and just general ways that the literary arts is helping deliver the goods in the game industry and also touched on diversity issues in development as well. Chella had just a brief time off before her new gig at Ubisoft starts so we were ecstatic to get the chance to work with her for this week’s podcast. Here are some of the notable excerpts from the episode.


Read More
Make Games, Better with Rupie.io featuring Austin Anderson and Jonathan Tzou - Episode 194

We still believe that Game Developers make some of the best problem solvers in the game industry when given a chance to take a crack at the business side of what we do. Our example proof this week are the guys behind Rupie.io a new and noteworthy platform that helps bring developers and game content creators together painlessly while also helping project manage and release games easier than ever. We’ve met with Austin Anderson and Justin Tzou before and were blown away by their ideas. This podcast is one of the first byproducts of our meeting, surely the first of many. Here’re the guys and why they believe in Rupie.io.

Read More
Exposing the Game Industry for 3 Days Straight- Episode 186.5

The Game Dev Unchained Expo is born out of necessity. We are building a conference offering insight from some of the biggest and most impactful minds in game development today, and streaming their stories with the world for free. In this age, where an encyclopedia’s worth of information can exchange in a second, where hobbyist and professionals have access to the exact same tools, where game developers literally live on every single continent, and yet all of our biggest networking and educational events are fundamentally exclusive and mostly designed to make a profit, instead of a difference….

We simply believe, for the good of our industry, this has to change.

Read More
Pitching Your Game with Rebekah Saltsman- Episode 177

GDC 2019 is in a month and it's a time for many indie developers to network and pitch their games to investors. Rebekah Saltsman owns 51% of Finji, which makes and publishes indie games. She has a decade of experience listening to and making pitches and is gracious enough to share her insight with us. She helps us answers all the common questions an indie developer may have and all the do's and don'ts when meeting with prospective investors.

Read More
Pre Millionaire Dollar Side Hustle with Su Su and Peter Yoo- Episode 169

Su and Peter both have full time jobs and have had illustrious careers spanning across gaming, film, and tech companies. Their partnership started over four years ago and currently their company, Ugo3D, has a potential valuation of $200 million dollars. They have also met with the biggest investors in Silicon Valley and have even walked away from life-changing deals. Now fresh from their release of GameFace, an app that turns any player into a playable avatar on every smartphone available, they are on the cusp of hitting it big.

Read More
Exploring VR with Jonathon Hawkins- Episode 166

Jonathan Hawkins, one of the founders of White Elk (a VR studio in LA) formerly of God of War fame takes some time to walk us through starting his own independent VR game studio. We talk about what he’s learned, worked on and helped produce as in VR today and also his opinions on the VR landscape as a whole. To kick things right off, we started immediately asking about his transition out of the AAA game space, and specifically how and why he decided to go indie when he did…

Read More
Having a Vision with thatgamecompany Eric Koch- Episode 165

When the folks over at thatgamecompany start moving on a new project hoping to follow up the success of their previous games Journey and Flower, there was only one person they trusted to help head up development, Eric Koch. Eric’s career started out in QA testing, but later transitioned into design and then production as well before joining up at the good folks at TGC. We we honored to spend a good part of two hours talking with him about the magic of games and what exactly they do to create works of interactive art that leave an impression on their audience time after time.

Read More
Lessons Learned After Making Anodyne with Sean Han Tani- Episode 160

Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne game and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity, race, and nationality. Including also, Even the Ocean, a narrative action platformer about balancing the Light and Dark energies that hold the world together.   

Read More