Exposing the Game Industry for 3 Days Straight- Episode 186.5


Exposing the Game Industry for 3 Days Straight


All of our biggest networking and educational events are fundamentally exclusive and mostly designed to make a profit, instead of a difference….

We simply believe, for the good of our industry, this has to change.
— Larry Charles Jr.


How a Team of Two are Trying to Fix the Game Industry with a Free Conference

The goal of the conference & when it takes place.


As we close in on the end of another decade, we sit right in the midst of a paradigm shift in the game development industry. The globalization of gaming and game development is happening right before our eyes at a pace to rapid to measure. Like never before we’re seeing gaming communities live and thrive in the furthest reaches of the planet. Gaming has gone from niche to cultural acceptance and further now to create careers and international mega-celebrities. Where parents less than a decade ago would preach against the idea of playing games all day, now have to contest with the idea that there are self-made millionaires who do little more than play games all day. Entire continents of people online partaking in furious real-time polygon frenzy every single day. Video games now exist in just about every language. America and Japan are no longer the ONLY places to call home because now as a game developer you can live just about anywhere on this planet and create and release your own video games. It is absolutely crystal clear that the whole world loves games.

  How we play games is breaking all boundaries and barriers in order to connect people for the sole purpose of play. Sadly though, access to information for game development is not growing and expanding at the same rate. While we are proud to see Epic Games and Unity making their top quality tools available for free, we don’t have the same availability for top level support in regards to education in the game industry. Our best game centered universities have priced themselves out of contention for too many. Our biggest industry conference and networking opportunities cost far too much money when nearby hotels and travel alone costs thousands in addition to a thousand dollar plus entry fee. We simply believe, for the good of our industry, this has to change.

In order for companies to hire diverse candidates to fill their ranks, we need more diverse candidates to choose from. We need more opportunities and more avenues for diverse candidates to even exist in the first place. Our products, so beloved by the entire world, need to allow for the entire world to share in their development. We do a disservice to us all as fans of great games when we make it financially and logistically impossible for fellow developers to learn and grow as well. We simply believe, for the good of our industry, this has to change.

The Game Dev Unchained Expo is born out of necessity. We are building a conference offering insight from some of the biggest and most impactful minds in game development today, and streaming their stories with the world for free. In this age, where an encyclopedia’s worth of information can exchange in a second, where hobbyist and professionals have access to the exact same tools, where game developers literally live on every single continent, and yet all of our biggest networking and educational events are fundamentally exclusive and mostly designed to make a profit, instead of a difference….

We simply believe, for the good of our industry, this has to change.

About GDUX

 From June 4th through the 6th, GDUX will live-stream over 18 hours of game development seminar content across the world for no cost required by the viewer. We want to make absolutely sure we can reach the most game developers possible, as convenient as possible. After the live event, our archives will continue to provide free access to any interested parties for their viewing pleasure.

We’ve hand selected every speaker and seminar we’re broadcasting. The entire event curated to ensure the most benefit and inspiration for the viewers to share in experiencing through the recollection and presentation of our speakers with translations available.

As of this writing, we have confirmed 18 esteemed speakers to present during our 3 day event with the next batch of invitational meetings on the books. We’ll be working with industry veterans to deliver presentations that literally couldn’t be told by anyone else but them. We’re not delivering any technical analysis of a process or tutorials on content creation, we are focusing on the stories that they lived through in their careers in game development that will serve as lessons and inspiration for our listening audience. An example topic would be “How getting into the game industry almost killed me, and why it didn’t”

 Beyond GDUX

Our aim for this seminar is to be a semi-annual but always free live stream event. We’re looking to continue to build support for this event and further increase the value of the free experience for all parties involved.

  •  For our viewers: We want them to look forward to a free three day game development seminar event twice a year with new topics and interesting people presenting them. We want each viewer to take lessons and inspiration and applicable wisdom to their life and career choices after our events.

  • For our speakers: We want them to have an opportunity to help serve a large and diverse grouping of developers while also having an increasingly more valuable chance to grow their reach through our platform, as the platform itself continues to grow.

  • For our sponsors: We want them to be able to count on a growing viewer base that looks forward to streaming these semi annual events religiously. We want this free event to always be an increasingly valuable promotional opportunity for any company or brand that decides to invest in helping us make GDUX possible.

Who is GDUX

The Game Dev Unchained Expo is an event by way of the Game Dev Unchained podcast, hosted by game developers Brandon Pham and Larry Charles. As of now this weekly podcast has been in syndication for 3 years with a strong message against taking advantage of and lying to game developers. It’s been the primary focus of the Game Dev Unchained podcast to entertain their game developer audience while also empowering them and providing both opportunities and resources in audio form. Continuing down the path of servicing our development community, we’ve come together to plan, produce, promote and present the Game Dev Unchained Expo.

June 4th, 2019 | Day 1


The State of the Industry

10:00 AM - 10:20 AM PST

Brandon & Larry | BLU Champs

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The State of Game Labor 2019

10:30 AM - 11:15 AM PST

Emma Kinema | Game Workers Unite

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Narrative Design and Working on Your Own Terms- Fireside Chat

11:30 AM - 12:15 PM PST

Rhianna Pratchett | Freelance Scriptwriter & Narrative Designer

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Leveraging the Turbulent Rollercoaster of Life to Better Connect with Players

12:30 PM - 1:15 AM PST

Richard Lico | Animation Director

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Full Indie: Taking the Leap of Faith

1:30 PM - 2:15 PM PST

Jeff Spoonhower | Cofounder @ Resonator

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How to Lead and Art Direct Smaller Games

2:30 PM - 3:15 PM PST

Cecil Kim | Cofounder @ Section Studios

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Understanding Game Dev in China

3:30 PM - 4:15 PM PST

Sam Wey | Founder @ Coal Interactive

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Creative Life in Game Dev: It’s Not Personal

4:30 PM - 5:15 PM PST

Emily Grace Buck | Narrative Lead @ Gato Studios


June 5th, 2019 | Day 2


Day 1 Recap and Day 2 Overview

10:00 AM - 10: 20 AM PST

Brandon & Larry

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Indie Sustainability - A Fireside Chat

10:30 AM - 11:15 AM PST

Jake Birkett | Owner of Grey Alien Games

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Making a Youtube Channel to Build an Audience!

11:30 AM - 12:15 PM PST

Noa Calice | Influencer @ BlackthornProd

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Working in the Margins

12:30 PM - 1:15 PM PST

Meg Jayanth | Writer & Producer

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Building Up a Indie Company

1:30 PM - 2:15 PM PST

Karla Zimonja | Cofounder @ Fullbright

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Socialist Revenue Sharing in our Indie Studio

2:30 PM - 3:15 PM PST

Matthew Viglione | Cofounder @ SomaSim

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Biz Dev for Beginners

3:30 PM - 4:15 PM PST

Bekah Saltsman | CEO of Finji

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Build Your Reputation and Help Others With Marketing

4:30 PM - 5:15 PM PST

Derek Lieu | Trailer Editor


June 6th, 2019 | Day 3


Day 2 Recap and Day 3 Overview

10:00 AM - 10:20 AM PST

Brandon & Larry | BLU Champs

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An Honest Look Into Breaking Free

10: 30 AM - 11:15 AM PST

Teddy Bergsman | CEO @ Quixel AB

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The Diversity Talk You Need but Don't Want to Hear

11:30 AM - 12:15 AM PST

Tanya Depass | Director of Need Diverse Games

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Overcoming the Fear of Changing: Survival of the Fittest

12:30 PM - 1:15 PM PST

Lucas Gonzalez | Product Manager @ Alpha

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How to Make Games Until We’re 80

1:30 PM - 2:15 PM PST

Joel Hakalax | Game Designer @ Storm in a Teacup

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2:30 PM - 3:15 PM PST

Des Gayle | Founder @ Atlered Genes Ltd.

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Redefining Success

3:30 PM - 4:15 PM PST

Jodie Azhar | CEO @ Teazelcat Games

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Ways to Put Off Starting Your Next Big Project, for Self-Improvement and Sanity's Sake

4:30 PM - 5:15 PM PST

Nina Freeman | Designer @ Fullbright






Sponsors & Gratitude



Larry & Brandon run the podcast out of sheer will and passion which really doesn’t amount to much when paying the bills. So that is why we depend on support from the community to bring invaluable information for game developers to learn how to be successful. If you like the podcast and are looking for ways to support us. Go to our Patreon and donate a dollar or two.



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