Pitching Your Game with Rebekah Saltsman- Episode 177

GDC 2019 is in a month and it's a time for many indie developers to network and pitch their games to investors. Rebekah Saltsman owns 51% of Finji, which makes and publishes indie games. She has a decade of experience listening to and making pitches and is gracious enough to share her insight with us. She helps us answers all the common questions an indie developer may have and all the do's and don'ts when meeting with prospective investors.

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Pre Millionaire Dollar Side Hustle with Su Su and Peter Yoo- Episode 169

Su and Peter both have full time jobs and have had illustrious careers spanning across gaming, film, and tech companies. Their partnership started over four years ago and currently their company, Ugo3D, has a potential valuation of $200 million dollars. They have also met with the biggest investors in Silicon Valley and have even walked away from life-changing deals. Now fresh from their release of GameFace, an app that turns any player into a playable avatar on every smartphone available, they are on the cusp of hitting it big.

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Exploring VR with Jonathon Hawkins- Episode 166

Jonathan Hawkins, one of the founders of White Elk (a VR studio in LA) formerly of God of War fame takes some time to walk us through starting his own independent VR game studio. We talk about what he’s learned, worked on and helped produce as in VR today and also his opinions on the VR landscape as a whole. To kick things right off, we started immediately asking about his transition out of the AAA game space, and specifically how and why he decided to go indie when he did…

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Having a Vision with thatgamecompany Eric Koch- Episode 165

When the folks over at thatgamecompany start moving on a new project hoping to follow up the success of their previous games Journey and Flower, there was only one person they trusted to help head up development, Eric Koch. Eric’s career started out in QA testing, but later transitioned into design and then production as well before joining up at the good folks at TGC. We we honored to spend a good part of two hours talking with him about the magic of games and what exactly they do to create works of interactive art that leave an impression on their audience time after time.

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My Time at Telltale Games (Guest Post)

   I worked QA at Telltale games [from September 2014 to April of 2015] during Tales from the Borderlands, Game of Thrones, and Minecraft. I was a regular QA tester [but later became a Lead for the mobile ports], and it was my first job in the industry. I had heard a bit about the working conditions in the games industry but was young and eager to make my start in the industry, particularly a former senior level employee I had met at PAX gave me the singular best bit of advice I received in regards to TTG: "At some point they're going to fuck you. Get what you want out of the job and then get out". I didn't particularly want to believe it at the time as I had just scheduled my interview, but the words would encourage me to take leave of the company after some abuses and mismanagement. 

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Glassdoor Confessions on Telltale Games Part II- Episode 162

A month after the big news hit, of Telltale games shutting down completely and laying off the staff, we bring you a further look into the real story of what happened there as told by two of Telltale’s former employees. This week we had the honor and opportunity to sit with Emily Grace Buck and Travis Goodwin, and also joining them to round out our discussion was Ema from Game Workers Unite, who helped identify what unionization in games could do to help in situations like these or worse. Emily, started working at Telltale in 2015 and remained there until September 21st, 2018. She was the Design Lead for 4 episodes at Telltale. Travis, worked there in 2014 through spring of 2015 and notably worked on 3 episodes as a QA Lead. They gave us their honest insite and recount of how the cards fell and why…

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Lessons Learned After Making Anodyne with Sean Han Tani- Episode 160

Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne game and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity, race, and nationality. Including also, Even the Ocean, a narrative action platformer about balancing the Light and Dark energies that hold the world together.   

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