Bohdon Sayre (or Bo) is the programmer for Creature in the Well, a game that has recently been released and has been coined by fans as a pinball hack and slash adventure game. In this interview Bo shares the team's success of having a smooth development cycle that was planned and released after one and a half years of work. We also cover how Flight Studio teamed up with a great marketing firm (https://popagenda.co/) that removed many of the variables for a major first indie game release.Read More
The hardest thing to do in the game industry as an indie to date HAS to be, telling enough people who would like a game like your’s, that you’ve made it and they should try it. Getting your game noticed without having big bucks at your disposal like major publishers do is near worthy of a presidential award. So in our hopes of making that task even one step easier, we took an hour to talk with Jay Powell who came bearing gifts…Read More
We love telling stories here on Game Dev Unchained, so much so we do it each week rain or shine with a new guest but this week was special. We got the opportunity to interview Chella Ramanan about character and story for games both on the micro level and macro level and just general ways that the literary arts is helping deliver the goods in the game industry and also touched on diversity issues in development as well. Chella had just a brief time off before her new gig at Ubisoft starts so we were ecstatic to get the chance to work with her for this week’s podcast. Here are some of the notable excerpts from the episode.
Loot box scandals and microtransaction news articles are plastered all over the social timelines of gamers and politicians alike now as the government has had to step in and start actually regulating video game content. This is a very interesting time to be alive, and witness the shifts in game monetization starting to occur. As developers we understand that loot boxes can be profitable, but as consumers we also understand that predatory designs and unethical loot box odds in the wrong hands, have now officially become a menace to society so to speak. Here with us to help break down how things got so bad, offer advice on how to better navigate getting return on investment through loot boxes and other things you might need to know as a game developer or studio working with loot boxes in the near future, we have Zac Rich joining us again from Press Start Legal.Read More
We still believe that Game Developers make some of the best problem solvers in the game industry when given a chance to take a crack at the business side of what we do. Our example proof this week are the guys behind Rupie.io a new and noteworthy platform that helps bring developers and game content creators together painlessly while also helping project manage and release games easier than ever. We’ve met with Austin Anderson and Justin Tzou before and were blown away by their ideas. This podcast is one of the first byproducts of our meeting, surely the first of many. Here’re the guys and why they believe in Rupie.io.Read More
Brad Hart is the Chief Technology officer for Perforce. Before getting in the tech industry, Brad had a completely different career in Mechanical Engineering in aviation and his itch for working with computers turned from a hobby to him selling his first tech company.Read More
The Game Dev Unchained Expo is born out of necessity. We are building a conference offering insight from some of the biggest and most impactful minds in game development today, and streaming their stories with the world for free. In this age, where an encyclopedia’s worth of information can exchange in a second, where hobbyist and professionals have access to the exact same tools, where game developers literally live on every single continent, and yet all of our biggest networking and educational events are fundamentally exclusive and mostly designed to make a profit, instead of a difference….
We simply believe, for the good of our industry, this has to change.
As the game designer of the group, I, Larry Charles Jr., was delighted to have a chance to interview Dave Mervik who helped bring Little Nightmares to life and ask him everything we could think of about Narrative Design for video games and his experiences in development.Read More
GDC 2019 is in a month and it's a time for many indie developers to network and pitch their games to investors. Rebekah Saltsman owns 51% of Finji, which makes and publishes indie games. She has a decade of experience listening to and making pitches and is gracious enough to share her insight with us. She helps us answers all the common questions an indie developer may have and all the do's and don'ts when meeting with prospective investors.Read More
Press Start Legal is a law firm based in the United States for Interactive Entertainment Industry. Zac Rich is the cofounder and to educate all game developers the legal side of indie development, contractual agreements, forming a new company, and many ways to avoid the common pitfalls of startups.Read More
Su and Peter both have full time jobs and have had illustrious careers spanning across gaming, film, and tech companies. Their partnership started over four years ago and currently their company, Ugo3D, has a potential valuation of $200 million dollars. They have also met with the biggest investors in Silicon Valley and have even walked away from life-changing deals. Now fresh from their release of GameFace, an app that turns any player into a playable avatar on every smartphone available, they are on the cusp of hitting it big.Read More
Jonathan Hawkins, one of the founders of White Elk (a VR studio in LA) formerly of God of War fame takes some time to walk us through starting his own independent VR game studio. We talk about what he’s learned, worked on and helped produce as in VR today and also his opinions on the VR landscape as a whole. To kick things right off, we started immediately asking about his transition out of the AAA game space, and specifically how and why he decided to go indie when he did…Read More
When the folks over at thatgamecompany start moving on a new project hoping to follow up the success of their previous games Journey and Flower, there was only one person they trusted to help head up development, Eric Koch. Eric’s career started out in QA testing, but later transitioned into design and then production as well before joining up at the good folks at TGC. We we honored to spend a good part of two hours talking with him about the magic of games and what exactly they do to create works of interactive art that leave an impression on their audience time after time.Read More
I worked QA at Telltale games [from September 2014 to April of 2015] during Tales from the Borderlands, Game of Thrones, and Minecraft. I was a regular QA tester [but later became a Lead for the mobile ports], and it was my first job in the industry. I had heard a bit about the working conditions in the games industry but was young and eager to make my start in the industry, particularly a former senior level employee I had met at PAX gave me the singular best bit of advice I received in regards to TTG: "At some point they're going to fuck you. Get what you want out of the job and then get out". I didn't particularly want to believe it at the time as I had just scheduled my interview, but the words would encourage me to take leave of the company after some abuses and mismanagement.Read More
A month after the big news hit, of Telltale games shutting down completely and laying off the staff, we bring you a further look into the real story of what happened there as told by two of Telltale’s former employees. This week we had the honor and opportunity to sit with Emily Grace Buck and Travis Goodwin, and also joining them to round out our discussion was Ema from Game Workers Unite, who helped identify what unionization in games could do to help in situations like these or worse. Emily, started working at Telltale in 2015 and remained there until September 21st, 2018. She was the Design Lead for 4 episodes at Telltale. Travis, worked there in 2014 through spring of 2015 and notably worked on 3 episodes as a QA Lead. They gave us their honest insite and recount of how the cards fell and why…Read More
Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne game and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity, race, and nationality. Including also, Even the Ocean, a narrative action platformer about balancing the Light and Dark energies that hold the world together.Read More
Gavin Goulden is the Lead Character Artist at Insomniac Games, having recently released Spiderman PS4. Prior to this, he was the Lead Character Artist on Bioshock Infinite, Character Artist on Dead Rising 2, The Bigs 2, Damnation, and contributed to titles like FEAR 2, Dragon Age, and many independent projects.Read More
Glassdoor Confessions is a segment where we look at reviews of a company like, Telltale Games, and read the pro and con of anonymous employees on Glassdoor. We also draw from our own second-hand accounts to try to breakdown and get closer to the reality of what life is like working at the company.Read More
Richard Khoo is a Game Design Director that has been working in the industry for over 15 years. He spent a decade at Blizzard working on titles like Starcraft 2 and was the lead systems designer for Heroes of the Storm.Read More
Learn why I turned my back on AAA to start a podcast focusing on the truth of the game industry.Read More